Control FMOD Studio live for real-time project editing and audio workflow automation.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "fmod-studio-mcp" yet — see the docs or source repo.
After connecting to FMOD Studio, scan event and bus names in the current project, find items that do not follow the “character/scene/purpose” convention, and batch rename them based on your recommendations; output a change list and affected paths.
Provides naming audit results, batch rename actions, and a list of updated event and bus paths.
In the current FMOD Studio project, create a basic audio structure for an action game: include UI, Ambience, and Combat folders; under each, create corresponding events, buses, and necessary VCAs, then provide a summary of what was created.
Creates the required project hierarchy, events, and mix control objects, then returns a structured creation summary.
Inspect the FMOD Studio project for common issues, including missing routing, unassigned buses, duplicate names, and obviously inconsistent parameter settings; fix issues automatically when safe, and list any problems not handled automatically.
Returns a diagnostic report, the fixes applied, and a list of remaining issues that need manual review.
Master audio with loudness analysis, mixing, LUFS targeting, and Dolby export.
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Build, test, validate, and scaffold audio plugin projects through one MCP tool.
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