Find and click XR target objects to verify UI interactions work correctly.
The material indicates a prompt-only, open-source XR testing workflow with no required secrets and no declared remote endpoints, so overall risk is low. Caution mainly comes from the fact that it instructs use of underlying MCP tools for scene inspection, screenshots, and XR device control, but those capabilities belong to the underlying tools rather than the skill itself.
The material explicitly states that no keys or environment variables are required, and it does not request account credentials, tokens, or other sensitive secrets, so credential exposure risk is low.
No remote endpoints or external service connections are declared; the README describes local/in-scene XR testing steps only, with no factual indication that user data is sent to outside hosts.
The system flags it as prompt-only; the document merely instructs use of existing MCP interfaces for inspection, positioning, clicking, and log verification, with no indication that the skill itself executes local code, starts processes, or requests extra system privileges.
The README explicitly uses scene hierarchy inspection, object transform queries, screenshots, and console log checks, meaning it can access scene structure, visuals, and runtime logs; this is a normal data-access surface for XR/MCP testing tools, with no evidence of overreach beyond the stated purpose.
Positive factors are that it is open-source on GitHub and auditable; however, the repository has 0 stars, no declared license, and unknown maintenance status, so provenance and maintenance confidence are limited. This warrants caution on the supply-chain side, but not a high-risk rating by itself.
Copy the install command and let the AI configure it · recommended for beginners
Please install the "click-target" skill from askskill: 1. Download https://raw.githubusercontent.com/facebook/immersive-web-sdk/main/.claude/skills/click-target/SKILL.md 2. Save it as ~/.claude/skills/click-target/SKILL.md 3. Reload skills and tell me it's ready
Find the “Start” button in the current XR scene and click it. Confirm it is selectable and that clicking it moves to the next step.
Clicks the target button and reports whether selection and interaction were triggered successfully.
Locate the toggle control in the settings panel within the XR interface and click it. Check whether it responds and changes state.
Identifies and clicks the specified control, then reports whether it responded and changed state.
Find and click the “Confirm Submit” button in the XR prototype to regression-test whether the interaction still works after recent updates.
Performs the click action and reports whether the interaction works normally or shows failures.
Find a target object in the scene and click it using a controller, then verify the click registered.
$ARGUMENTS should be a description of the target to find (e.g., "the RESTART button", "the scoreboard", "the settings panel").
Use mcp__iwsdk-dev-mcp__scene_get_hierarchy to find the target object's UUID.
Use mcp__iwsdk-dev-mcp__scene_get_object_transform with the target UUID.
positionRelativeToXROrigin for all positioning operationsUse mcp__iwsdk-dev-mcp__xr_look_at with device headset and the target position.
Use mcp__iwsdk-dev-mcp__browser_screenshot to verify:
mcp__iwsdk-dev-mcp__xr_look_at with moveToDistance to get closerUse mcp__iwsdk-dev-mcp__xr_get_transform to check controller position.
mcp__iwsdk-dev-mcp__xr_get_transformmcp__iwsdk-dev-mcp__xr_set_transformUse mcp__iwsdk-dev-mcp__xr_look_at with the controller device and target position.
Use mcp__iwsdk-dev-mcp__xr_select with the controller device.
Use mcp__iwsdk-dev-mcp__browser_get_console_logs with a pattern to check for expected log messages.
mcp__iwsdk-dev-mcp__scene_get_object_transform on child elements to find exact button positionsTo click the RESTART button on the pong scoreboard:
Test XR session lifecycle and mode transitions to verify behavior and debug state issues.
Build, debug, and refine IWSDK PanelUI panels more efficiently.
Test multiple grab interaction modes with the iwsdk CLI.
Test XR interactions, panels, and audio behavior with the iwsdk CLI.
Debug WebXR real-time behavior frame by frame with pause, snapshots, and diffs.
Plan IWSDK features, architecture, and code patterns with best-practice guidance.
Simulate grabbing objects in WebXR scenes for interaction testing and movement validation.
Query, create, and manage Targetprocess work items with natural language.
Test slide, snap turn, teleport, and jump locomotion with iwsdk CLI.
Generate Appium mobile gesture code for taps, swipes, and scrolling.
Automate desktop apps with screen capture, mouse keyboard control, and accessibility targeting.
Query TargetProcess projects, stories, bugs, and sprints in natural language.