Recover original C# names from Unity IL2CPP metadata for reverse engineering.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "re-il2cpp" yet — see the docs or source repo.
Please parse this Unity game's global-metadata.dat, recover the original C# class, method, field, and parameter names, and output them organized by namespace.
Recovered names grouped by namespace, including classes, methods, fields, and parameters.
Recover readable names from this IL2CPP metadata and highlight classes and methods related to login, payments, network requests, and player state for further reverse engineering.
A readable list of key logic elements that helps quickly locate target functional modules.
Extract and recover original C# identifiers from global-metadata.dat and generate a name mapping list suitable for a reverse engineering workflow.
A name mapping output that can be used in downstream analysis tools or manual review.
Analyze and manipulate Unity IL2CPP apps with Frida tooling.
Decompile and inspect .NET assemblies into C# source with natural language queries.
Use natural language to drive IDA Pro and Ghidra for binary analysis.
Inspect .NET assemblies, types, and reflection metadata for deeper code analysis
Autonomously reverse engineer apps with Ghidra using decompilation and symbol analysis.
Automate universal reverse engineering analysis, inspection, and research workflows.