Generate deterministic PBR materials and isometric terrain tiles from JSON recipes.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "material-workbench" yet — see the docs or source repo.
Using this JSON recipe, generate a seamless PBR stone floor material. Output base color, normal, roughness, and height maps, and explain the purpose of each map: {"material":"stone_floor","seed":42,"tiling":true,"size":1024,"palette":{"base":"#7a7a72","accent":"#5f5f58"},"details":{"cracks":0.4,"edgeWear":0.3,"roughness":0.6}}A reproducible, tileable stone floor PBR texture set with map explanations.
Use this JSON recipe to generate 2:1 isometric terrain tiles for grass, dirt, and shoreline. Keep the style consistent, make edges connectable, and list each tile name: {"tileset":"forest_biome","seed":123,"isometricRatio":"2:1","tileSize":128,"terrainTypes":["grass","dirt","shore"],"lighting":"soft_daylight","variation":3}A consistent, connectable set of isometric terrain tiles with a tile list.
I want to reproduce a previously generated metal panel material. Regenerate it with the same seed and recipe parameters, and explain why the result remains consistent: {"material":"metal_panel","seed":888,"tiling":true,"size":2048,"palette":{"base":"#8d949b","accent":"#4f5963"},"details":{"scratches":0.5,"rust":0.1,"roughness":0.35,"panelLines":true}}A reproduced metal panel material and an explanation of deterministic consistency.
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