Generate deterministic PBR materials and isometric terrain tiles from JSON recipes.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "material-workbench" yet — see the docs or source repo.
Using this JSON recipe, generate a seamless PBR stone floor material. Output base color, normal, roughness, and height maps, and explain the purpose of each map: {"material":"stone_floor","seed":42,"tiling":true,"size":1024,"palette":{"base":"#7a7a72","accent":"#5f5f58"},"details":{"cracks":0.4,"edgeWear":0.3,"roughness":0.6}}A reproducible, tileable stone floor PBR texture set with map explanations.
Use this JSON recipe to generate 2:1 isometric terrain tiles for grass, dirt, and shoreline. Keep the style consistent, make edges connectable, and list each tile name: {"tileset":"forest_biome","seed":123,"isometricRatio":"2:1","tileSize":128,"terrainTypes":["grass","dirt","shore"],"lighting":"soft_daylight","variation":3}A consistent, connectable set of isometric terrain tiles with a tile list.
I want to reproduce a previously generated metal panel material. Regenerate it with the same seed and recipe parameters, and explain why the result remains consistent: {"material":"metal_panel","seed":888,"tiling":true,"size":2048,"palette":{"base":"#8d949b","accent":"#4f5963"},"details":{"scratches":0.5,"rust":0.1,"roughness":0.35,"panelLines":true}}A reproduced metal panel material and an explanation of deterministic consistency.
Access Material 3 components, tokens, icons, and accessibility guidance for design and development.
Monitor materials science papers and preprints with country-based intelligent filtering.
Equip AI with mechanical engineering tools for calculations, conversions, and analysis.
Generate, validate, format, and manipulate JSON data structures easily.
Control dynamic maps and layers to visualize geospatial data in AI workflows.
Turn any URL into callable MCP tools with ecosystem trust ratings.