Create and edit voxel-based 3D models through an AI-connected editor.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "VoxelForge" yet — see the docs or source repo.
Create a voxel character for a pixel-style adventure game: red scarf, brown leather armor, holding a wooden sword, about 32 voxels tall, with separate layers for head, body, and weapon, then export as .vox and .obj.
A neatly layered voxel character model with exported .vox and .obj files.
Open an existing .vox city scene file, change all streetlights to a blue-and-white palette, add 6 trees along both sides of the road, place them in a separate 'trees' layer, and keep all buildings unchanged.
An updated city scene model with recolored streetlights and a separate tree layer.
Generate a set of voxel props for a sci-fi game, including an energy crate, a control console, and a small drone, using a consistent cyan-and-gray palette, with each object on its own layer for later editing and export.
A consistent set of layered voxel prop models ready for further editing or export.
Control Blockbench with AI to create and edit Minecraft-style 3D models and animations.
Control Blockbench with AI for Minecraft 3D modeling and texturing.
Create and edit pixel art via MCP with real-time browser updates.
Control Live2D Cubism Editor modeling operations through natural language via MCP.
Control VRM 3D avatars in-browser with natural language commands.
Connect AI to Blockbench for creating and editing Minecraft 3D models.