Create and edit voxel-based 3D models through an AI-connected editor.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "VoxelForge" yet — see the docs or source repo.
Create a voxel character for a pixel-style adventure game: red scarf, brown leather armor, holding a wooden sword, about 32 voxels tall, with separate layers for head, body, and weapon, then export as .vox and .obj.
A neatly layered voxel character model with exported .vox and .obj files.
Open an existing .vox city scene file, change all streetlights to a blue-and-white palette, add 6 trees along both sides of the road, place them in a separate 'trees' layer, and keep all buildings unchanged.
An updated city scene model with recolored streetlights and a separate tree layer.
Generate a set of voxel props for a sci-fi game, including an energy crate, a control console, and a small drone, using a consistent cyan-and-gray palette, with each object on its own layer for later editing and export.
A consistent set of layered voxel prop models ready for further editing or export.
Control Blockbench with AI for Minecraft 3D modeling and texturing.
Create and edit pixel art via MCP with real-time browser updates.
Control Live2D Cubism Editor modeling operations through natural language via MCP.
Control VRM 3D avatars in-browser with natural language commands.
Connect AI to Blockbench for creating and editing Minecraft 3D models.
Generate Cocos Creator-ready game assets, audio, and UI resources with AI.