Read, inspect, and manipulate OpenUSD 3D scenes and model data.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "openusd-mcp" yet — see the docs or source repo.
Read this OpenUSD scene file, traverse the scene graph, and list all major nodes, hierarchy relationships, and each node's type.
A structured scene tree summary with node names, hierarchy paths, and object types.
Inspect mesh properties in this USD model and extract vertex counts, face counts, material bindings, and available variant sets.
A key property report for analyzing geometry complexity and material configuration.
Switch the product model in the scene to the "high" variant, then export all visible meshes as separate files and summarize the export results.
Variant switching and mesh export completed, with an exported file list and processing summary.
Load and explore OpenAPI specs to inspect endpoints, parameters, and schemas.
Create, preview, and export 3D models with OpenSCAD via MCP.
Control Autodesk Maya with natural language for modeling, animation, scene management, and docs search.
Let AI assistants access and manipulate Godot projects and editor content.
Connects AI to the Godot editor for scene and script operations.
Let AI launch and control Godot editor workflows through a standardized interface.