Control Houdini with AI to run scripts, inspect scenes, and create nodes.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Houdini MCP Server" yet — see the docs or source repo.
Using the Houdini MCP, create a geometry network under /obj: make a geo container, then create and connect box, subdivide, mountain, and null nodes in order, and rename the final null to OUT.
The AI creates and wires the requested nodes in Houdini into a usable procedural network.
Read the current Houdini scene and list all nodes under /obj with their names, types, and hierarchy, then flag any disconnected or bypassed nodes.
Returns a clear scene-structure summary to quickly understand the project state and spot issues.
Execute Python through the Houdini MCP: find all box nodes in the scene, set their size parameters to 1,1,1, and output the list of modified node paths.
The AI runs a script to update parameters in bulk and returns the changes for automated scene cleanup.
Connect AI assistants to Houdini sessions for automated scene control and scripting.
Control Houdini with AI for nodes, scripting, viewport capture, and rendering.
Connect AI assistants to Unreal Engine for automated scene and development control.
Let AI manipulate Godot projects, scenes, nodes, and editor workflows.
Connect to the mcp API via MCP to extend AI tool capabilities.
Control Unity scenes, objects, and transforms directly through MCP-enabled AI agents.