Analyze RenderDoc frame captures to debug graphics issues and inspect GPU performance.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "renderdoc-mcp" yet — see the docs or source repo.
Analyze this RenderDoc .rdc frame capture. Inspect draw calls, textures, pipeline state, and shader resource bindings to identify likely causes of a black screen, then provide prioritized debugging suggestions.
A list of likely root causes for the black screen, the relevant rendering stages involved, and prioritized debugging steps.
Based on this .rdc file, analyze GPU performance bottlenecks in the frame. Identify the most expensive events, possible overdraw, costly shaders, or resource transition issues, and summarize optimization opportunities.
Key expensive events, likely bottleneck sources, and actionable graphics performance optimization recommendations.
Inspect the graphics pipeline configuration in this frame capture. Compare key draw calls across input assembly, rasterization, depth-stencil, blending, and shader stages, and point out possible inconsistencies or misconfigurations.
A comparison of key pipeline states, highlighting abnormal configurations that may affect rendering correctness.
Inspect scenes, modify scripts, and run RTS automated testing in Godot.
Captures recordings and turns them into timestamped Markdown bug reports.
Script and automate RenderDoc captures for debugging, CI, and terminal workflows.
Deploy a remote MCP server on Render and connect AI agents.
Connect to Godot to launch projects and capture debugging output.
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