Inspect scenes, modify scripts, and run RTS automated testing in Godot.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "godot-mcp-rts" yet — see the docs or source repo.
Connect to the Godot project and list the current scene tree, key node properties, and the names and positions of interactive objects.
A clear scene hierarchy, summarized node properties, and an inventory of interactive objects for quickly understanding the level structure.
Inspect unit movement scripts, identify pathfinding and target selection logic, and refactor repeated code into reusable functions with a summary of changes.
Updated script content or patches, plus a refactoring summary and a list of affected files.
Run an automated test in the current RTS scene: select units, issue move and attack commands, capture screenshots of key outcomes, and report abnormal behavior.
Test step logs, key screenshots, and an issue report to help identify interaction or combat logic defects.
Connect to Godot to launch projects and capture debugging output.
Run Godot GUT tests through AI to speed up validation and debugging.
Let AI manipulate Godot projects, scenes, nodes, and editor workflows.
Manage Godot 4 scenes, scripts, and shaders faster during game development.
AI-powered MCP tools for end-to-end Godot 4 game development workflows.
Connect AI agents to active Godot 4 projects for development assistance.