Control GDevelop projects locally, build previews, and serve them for debugging.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "gdevelop-mcp-server" yet — see the docs or source repo.
Open this GDevelop game project and verify that it loads correctly: /path/to/my-game
Open the specified project and report whether it loaded successfully or failed.
Build a preview version of this GDevelop project so I can quickly inspect the current game state.
Produce a preview build and provide status details for further debugging.
Serve the current GDevelop project preview over HTTP and tell me the debug URL.
Start a local HTTP preview server and return the accessible debug URL.
After changing a GDevelop game, a developer can use it to open the project, build a preview, and verify the current state. This makes debugging issues more convenient.
When someone needs to inspect the current game state, the user can serve a preview over HTTP for access and debugging. This fits local development workflows that need a quick preview endpoint.
It provides local control for GDevelop game projects, letting you open projects, build previews, and serve them over HTTP for debugging.
Based on the provided description, it supports opening GDevelop projects, building previews, and serving previews over HTTP for debugging. For more details, see the source repository.
The provided information does not specify installation steps, dependencies, or key requirements. See the source repository for prerequisites.
Connect to Godot to launch projects and capture debugging output.
Let AI manipulate Godot projects, scenes, nodes, and editor workflows.
Inspect and edit local projects securely with files, Git, and commands.
Access developer documentation quickly to speed up coding and integration work.
Give AI full visibility into your local development environment for faster troubleshooting.
Control Godot 4.x with AI for end-to-end game development tasks.