Let AI manipulate Godot projects, scenes, nodes, and editor workflows.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Godot MCP Server" yet — see the docs or source repo.
Create a 2D platformer prototype project in Godot. Initialize the project structure, build the main scene, player node, ground, and camera, and explain the purpose of each scene.
A runnable Godot project scaffold with core scenes and explanations for the main nodes.
Inspect the current Godot scene, rename poorly named nodes by function, and reorganize UI, characters, and collision bodies into a clean hierarchy.
A cleaned-up node hierarchy that is easier to maintain, develop, and collaborate on.
Launch the Godot editor and open the existing project. Add an enemy node to the main scene, set up a basic patrol path, and report which nodes and properties were changed.
The editor is launched, the scene is updated, and a summary of node and property changes is returned.
Connect AI agents to active Godot 4 projects for development assistance.
Connect to Godot to launch projects and capture debugging output.
Enable AI to build, inspect, run, debug, and export Godot games.
Inspect scenes, modify scripts, and run RTS automated testing in Godot.
Let AI control Cocos Creator for faster scene, node, and asset editing.
AI-powered MCP tools for end-to-end Godot 4 game development workflows.