Control Unity Editor with AI for scripts, scenes, assets, and builds.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unityxclaude" yet — see the docs or source repo.
Connect to the Unity Editor, scan all UI objects in the current scene, group them by Canvas, list the hierarchy, and rename inconsistent objects using the format 'Module_Type_Number'.
A grouped scene object report, with batch renaming completed or a change list provided.
Inspect objects in the current scene using PlayerController, find those missing a Rigidbody or Collider, add the required base components, and summarize the changes.
A list of problematic objects, the components added, and a summary of the updated state.
Run a pre-build check in Unity: confirm target scenes are in Build Settings, required asset paths exist, and no scripts are missing, then start a Windows build and report the result.
A pre-build validation report, any issues found, and detailed build success or failure results.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect AI to Unity for game development, scene control, and build workflows.
Let AI control the Unity Editor for faster game development and debugging.
Connect AI assistants to Unity Editor for project interaction and extensible development.
Programmatically manage Unity projects, create assets, and automate builds with AI.
Let AI query and control the Unity Editor for scene and asset tasks.