Connect AI to Unity for game development, scene control, and build workflows.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unity-mcp-server" yet — see the docs or source repo.
After connecting to Unity MCP Server, scan all GameObjects in the current scene, generate an inventory by name, tag, and missing components, and list movable objects that are missing Rigidbody.
A scene object inventory highlighting items that need components added or fixes applied.
Use Unity MCP Server to run a Windows build, then inspect the build logs and profiling results, summarize errors, warnings, and possible performance bottlenecks, and provide fix recommendations.
A build summary, issue list, and actionable optimization recommendations.
Review the current Unity project's NavMesh and physics-related setup, identify unbaked navigation areas, missing colliders, or layer conflicts, and suggest concrete steps to fix them.
A diagnostic report for navigation and physics configuration with step-by-step fix suggestions.
Automate the Unity Editor for scenes, testing, input simulation, and code edits.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect AI assistants to Unity Editor for project interaction and extensible development.
Connect Unity Editor with AI coding assistants for faster development and debugging.
Let AI query and control the Unity Editor for scene and asset tasks.
Control Unity Editor with AI for scripts, scenes, assets, and builds.