Control Unreal Engine 5 editor to create scenes, materials, and Blueprints.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "UEMCP" yet — see the docs or source repo.
In Unreal Engine 5, create a sci-fi corridor level prototype: spawn floor, walls, lights, and 10 reusable crate actors, align them to a grid, and organize the scene into proper folders.
A generated level blockout with neatly placed elements and an organized scene hierarchy.
Create a worn metal material in UE5 with base color, roughness, metallic, and edge wear effects, and expose each property as an instance parameter.
A reusable material with an editable, parameterized node graph.
In UE5, create an interactive door Blueprint: when the player approaches and presses E, open the door, play animation and sound, auto-close after 3 seconds, and add clear comments.
A testable door Blueprint with interaction events, timing logic, and clear comments.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Connect LLMs to Unreal Engine 5 for scene, code, and asset control.
Control Unreal Engine with AI through natural language for building and debugging.
Control Unreal Engine 5 editor assets and scenes with natural language.
Let AI control the Unity Editor for faster game development and debugging.
Connect LLMs with Unreal Engine through safer middleware and persistent task context.