Let AI control Unreal Editor for asset creation, level editing, and inspection.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unreal-mcp-ue4" yet — see the docs or source repo.
Using Unreal MCP, create 10 material instances in the current UE4.27 project named MI_Prop_01 through MI_Prop_10, place them under /Game/Props/Materials, and return the creation results.
A list of created asset names, paths, and success or failure statuses.
Using Unreal MCP, open the level /Game/Maps/TestMap, place 5 PointLights along the X axis at 300-unit intervals, and summarize each light's name and position.
Execution results for the level edit and a list of newly placed actor names and coordinates.
Using Unreal MCP, inspect the current project's content directories, list all Blueprint assets under /Game/UI, and output their names, types, and paths.
A structured inventory of assets in the target directory for project review.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Control Unreal Engine 5 from AI assistants for faster asset and blueprint creation.
Use MCP tools to build, debug, and create content in Unreal Engine.
Browse Unreal Python docs and run Python code inside Unreal Editor.
Connect AI assistants to Unreal Engine for automated scene and development control.
Control UEFN through AI for scene editing, devices, and Verse workflows.