Let AI control Unreal Editor for asset creation, level editing, and inspection.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unreal-mcp-ue4" yet — see the docs or source repo.
Using Unreal MCP, create 10 material instances in the current UE4.27 project named MI_Prop_01 through MI_Prop_10, place them under /Game/Props/Materials, and return the creation results.
A list of created asset names, paths, and success or failure statuses.
Using Unreal MCP, open the level /Game/Maps/TestMap, place 5 PointLights along the X axis at 300-unit intervals, and summarize each light's name and position.
Execution results for the level edit and a list of newly placed actor names and coordinates.
Using Unreal MCP, inspect the current project's content directories, list all Blueprint assets under /Game/UI, and output their names, types, and paths.
A structured inventory of assets in the target directory for project review.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Control Unreal Engine through AI using a native automation bridge plugin.
Browse Unreal Python docs and run Python code inside Unreal Editor.
Connect AI assistants to Unreal Engine for automated scene and development control.
Connect Unreal Engine 5 so AI can assist scenes, assets, and development workflows.
Control Unreal Engine with AI through natural language for building and debugging.