Use MCP tools to build, debug, and create content in Unreal Engine.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "ue-mcp" yet — see the docs or source repo.
Using ue-mcp, create a third-person character movement and jump control script for an Unreal Engine project, including input bindings, movement logic, and necessary comments. Also explain which files the code should go into.
Returns usable Unreal character control code, file placement guidance, and brief integration steps.
Use ue-mcp to inspect my current Unreal Engine project for compile errors and Blueprint issues. List problems by severity, explain likely causes, and provide step-by-step fixes.
Provides a structured issue list, root-cause analysis, and actionable fixes.
Using ue-mcp, scan the project's scene assets and identify unused, inconsistently named, or duplicate assets. Then provide a bulk cleanup and renaming plan.
Returns an asset audit, categorized issues, and an executable cleanup plan.
Control Unreal Engine 5.7 with AI for editing, creation, and automation.
Run Unreal build diagnostics, parse compile errors, and search editor logs.
Control Unreal Engine 5 workflows via MCP for analysis, animation, and automation.
Control Unreal Engine 5 from AI assistants for faster asset and blueprint creation.
Control UEFN through AI for scene editing, devices, and Verse workflows.
Connect AI to Unity Editor for automated scene, asset, and component workflows.