Convert layered PSD characters into Spine 4.2 rigs and parametric animations.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "spine-anim-mcp" yet — see the docs or source repo.
Convert this layered PSD character into a Spine 4.2 project, generate the rig automatically, and output editable idle, walk, run, and jump animations while preserving layer names and hierarchy.
A Spine-editable rig project with editable animation assets for the requested base motions.
Build a Spine 4.2 rig from this character PSD and batch-create attack, hit, and idle animations. Keep timing consistent, make attacks feel punchier, and prepare outputs for Unity import.
A game-ready combat animation set suitable for Spine editing and Unity integration.
Turn this layered PSD character into a Spine 4.2 rig and generate walk and run animations. Provide both a lighter, energetic style and a steadier style so I can compare stride, arm swing, and timing.
Multiple parametric animation variants for the same character, making style comparison and final selection easier.
Read, validate, edit, and preview Spine 4.1.24 animation JSON files.
Safely control Cinema 4D objects, parameters, and batch edits with AI.
Remotely control Adobe After Effects to automate compositions and motion graphic edits.
Create, edit, and export pixel art, animations, and sprite sheets via AI.
Convert OpenAPI specs into MCP servers so AI agents can call APIs.
Analyze GIF metadata, export frames, and inspect per-frame timing details.