Create and edit Aseprite pixel sprites, layers, and frames with AI.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "aseprite-mcp" yet — see the docs or source repo.
Use Aseprite to create a 32x32 pixel-art knight idle animation with 4 frames and a transparent background. Draw the helmet, body, cape, and sword on separate layers, using a blue and silver palette.
An Aseprite sprite file with organized layers and a 4-frame idle animation.
Open the current Aseprite sprite, reduce the shadow layer opacity to 60%, change the main palette from red to purple, and move all weapon-related layers into a separate layer group.
An updated sprite with reorganized layers, adjusted opacity, and a revised color palette.
Create a 16x16 pixel potion icon. Generate an initial version, then evaluate outline clarity and color contrast. If it is not ideal, iterate automatically up to 3 times and keep the best result.
A clear pixel potion icon improved through automatic evaluation and iteration.
Control Aseprite via CLI and scripts for pixel art, animation, and export.
Control Aseprite via API to draw, edit, and automate pixel art.
Generate pixel art, animate sprites, and manage Aseprite projects with AI.
Automate Aseprite exports, frame extraction, and Lua-based sprite editing tasks.
Remotely control Adobe After Effects to automate compositions and motion graphic edits.
Enable AI to edit, transform, and automate advanced image processing tasks.