Create, edit, and export pixel art, animations, and sprite sheets via AI.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "aseprite-mcp" yet — see the docs or source repo.
Create a 32x32 pixel sprite of a knight for a retro platformer, with an idle pose, simple style, no more than 8 colors, and export it as PNG.
A character pixel sprite matching the size and palette requirements, exported as a PNG file.
Based on an existing character sprite, create a 4-frame looping walk animation, keep proportions consistent, and export both GIF and the Aseprite source file.
A smooth walking animation with both previewable and editable exported files.
Arrange this character's idle, walk, and attack animations into a sprite sheet, grouped by action, export a transparent PNG, and include frame position data.
A clearly organized sprite sheet image plus frame data ready for game integration.
Control Aseprite via CLI and scripts for pixel art, animation, and export.
Automate Aseprite exports, frame extraction, and Lua-based sprite editing tasks.
Generate pixel art, animate sprites, and manage Aseprite projects with AI.
Generate pixel art sprites, tilesets, characters, and animations from AI assistants.
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