Control Houdini with AI for nodes, scripting, viewport capture, and rendering.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Houdini MCP" yet — see the docs or source repo.
In Houdini, create a simple procedural scene: build a geometry network with ground, one hill, and three trees; give each node clear names and describe the node hierarchy.
A generated and clearly named node network plus a description of the scene structure.
Randomize the tree heights in the current Houdini scene between 1.2 and 2.0, darken the trunk color, then capture the current viewport and summarize the changes.
Batch parameter updates applied, a viewport screenshot captured, and a summary of the changes returned.
Run Python in Houdini to verify all render node output paths; if any are invalid, redirect them to the project's renders folder. Then render frames 1 through 10 and report the results.
Output paths verified and fixed, requested frames rendered, and render status reported.
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