Automate local Cocos Creator workflows for project creation, scene editing, and WeChat builds.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Cocos Creator Local MCP" yet — see the docs or source repo.
Use Cocos Creator Local MCP to create a local Cocos Creator 3.8 project named "RunnerDemo", choose the 2D template, and initialize the basic folder structure.
A new local Cocos Creator project is created with the initial template and folder structure configured.
Open the main scene in the current project, add a button node named StartButton, place it at the bottom center of the screen, and set its label text to "Start Game".
The main scene is updated automatically with the new button node, its position, and label text configured.
Build the current Cocos Creator project as a WeChat Mini Game using default build settings, output to build/wechat, and verify whether the build succeeds.
The WeChat Mini Game build artifacts are generated, along with a success result or failure details.
Let AI control Cocos Creator for faster scene, node, and asset editing.
Connect AI to Cocos Creator for standardized editor control and development tasks.
Let AI control Cocos Creator to manage scenes, nodes, assets, and projects.
Control Cocos Creator projects, scenes, builds, and diagnostics via MCP.
Connect to a local Cocos Creator MCP server for development automation.
Generate Cocos Creator-ready game assets, audio, and UI resources with AI.