Let AI control Cocos Creator to manage scenes, nodes, assets, and projects.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Cocos Creator MCP Server" yet — see the docs or source repo.
Create a main menu scene for a Cocos Creator 3.8 project with a Canvas, background node, Start button, Settings button, and title text, and organize the node names using a standard UI hierarchy.
A generated and configured scene node hierarchy ready for further scripts, styling, or interactions.
Inspect enemy nodes in the current scene, attach the EnemyMove component to any node missing it, and instantiate the health bar prefab above each enemy as a child node.
A completed batch update with component checks, prefab instantiation, and a summary of changes made.
Scan the project assets directory, identify unused test textures, move character-related images into the characters folder, and check for missing references or duplicate asset names.
An asset organization report with move actions, reference issue checks, and a list of removable resources.
Control Cocos Creator with AI for scene, asset, project, and debugging tasks.
Let AI control Cocos Creator for faster scene, node, and asset editing.
Let AI agents control Cocos Creator for scenes, assets, UI, and animation
Automate local Cocos Creator workflows for project creation, scene editing, and WeChat builds.
Let AI manipulate Godot projects, scenes, nodes, and editor workflows.
Generate Cocos Creator-ready game assets, audio, and UI resources with AI.