Connect AI to Cocos Creator for standardized editor control and development tasks.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "cocos-mcp-server" yet — see the docs or source repo.
Using cocos-mcp-server, create a node named UIRoot in the current Cocos Creator project, add three child nodes under it named StartButton, SettingsButton, and QuitButton, and return the final node hierarchy.
A creation result plus the scene node hierarchy confirming all nodes were added successfully.
Using cocos-mcp-server, find the Player node in the scene, read its Sprite and Transform component information, change its position to x=120 and y=80, and summarize the differences before and after the update.
Component details, the property update result, and a before-and-after comparison summary.
Using cocos-mcp-server, open the specified scene, refresh assets, and check whether there are any console errors; if errors exist, list them and suggest possible causes.
Results of the scene and asset operations, a list of console errors, and an analysis of possible causes.
Control Cocos Creator with AI for scene, asset, project, and debugging tasks.
Let AI control Cocos Creator for faster scene, node, and asset editing.
Let AI control Cocos Creator to manage scenes, nodes, assets, and projects.
Control Cocos Creator projects, scenes, builds, and diagnostics via MCP.
Automate local Cocos Creator workflows for project creation, scene editing, and WeChat builds.
Connect to a local Cocos Creator MCP server for development automation.