Create, edit, animate, and export Aseprite pixel art through AI automation.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Aseprite MCP" yet — see the docs or source repo.
Use Aseprite MCP to create a 32x32 pixel character walk animation: a red-scarf adventurer walking to the right, 6 frames, transparent background, retro RPG style, and export it as a GIF and sprite sheet.
A game-ready walk-cycle animation plus exported sprite sheet assets.
Use Aseprite MCP to open the enemy sprite files in the project, change all blue armor to green while preserving shading, resize every canvas to 48x48, and batch export PNGs.
A set of updated enemy sprite PNGs with consistent colors and dimensions.
Use Aseprite MCP to generate a 64x64 pixel fireball explosion effect, 8 frames from charge-up to blast, orange-red palette, transparent background, and export both frame-by-frame PNGs and a GIF preview.
A fireball explosion effect sequence and a previewable GIF animation.
Create and edit Aseprite pixel sprites, layers, and frames with AI.
Control Aseprite via CLI and scripts for pixel art, animation, and export.
Control Aseprite via API to draw, edit, and automate pixel art.
Generate pixel art, animate sprites, and manage Aseprite projects with AI.
Generate, crop, split, and process pixel art sprites and game assets with AI.
Control Photoshop with AI for image editing, design tasks, and workflow automation.