Control Cocos Creator 2.x to turn designs into UI scenes and prefabs.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "cocos-mcp-v2-ui" yet — see the docs or source repo.
Based on this Figma page structure, create the corresponding login scene in Cocos Creator 2.x: include a background, title, username input, password input, and login button, and turn the reusable form section into a prefab.
A scene node hierarchy, UI component setup, and reusable prefab structure are generated.
Create a settings panel in Cocos Creator 2.x with a top title bar, middle sound and music toggles, and bottom confirm and cancel buttons. Use clear node names and automatically attach common components.
The tool automatically builds the panel nodes, applies naming conventions, and attaches basic components.
Split the card-style product component in the current design into a reusable prefab, including image, title, price, and buy button, while preserving the node structure needed for later batch instantiation.
A standardized product card prefab is produced for reuse and batch generation across scenes.
Let AI control Cocos Creator for faster scene, node, and asset editing.
Let AI agents control Cocos Creator for scenes, assets, UI, and animation
Generate Cocos Creator-ready game assets, audio, and UI resources with AI.
Automate local Cocos Creator workflows for project creation, scene editing, and WeChat builds.
Connect to a local Cocos Creator MCP server for development automation.
Connect AI to Unity Editor for automated scene, asset, and component workflows.