Let AI control the Unity Editor for scenes, scripts, and builds.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Game Studio MCP" yet — see the docs or source repo.
Create a 3D runner level prototype in Unity with a start point, finish point, 10 platforms, 3 moving obstacles, and 5 collectible coins. Organize and name all objects clearly in the hierarchy.
The AI generates an editable level scene in Unity with basic object placement and clean hierarchy naming.
Review the current Unity project’s player controller scripts, add double-jump support, and keep variable naming consistent with clear comments without breaking existing movement logic.
The AI updates the relevant scripts to add double-jump while preserving existing logic and code readability.
Run a Windows build pipeline for the current Unity project: check for missing assets, summarize build errors, and if successful export a deliverable build to the Builds/Windows folder.
The AI runs build validation and packaging, then returns the build result, issue summary, and output path.
Let AI query and control the Unity Editor for scene and asset tasks.
Connect AI to Unity for game development, scene control, and build workflows.
Automate the Unity Editor for scenes, testing, input simulation, and code edits.
Programmatically manage Unity projects, create assets, and automate builds with AI.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Let AI control the Unity Editor for faster game development and debugging.