Control Unity scenes, objects, and transforms directly through MCP-enabled AI agents.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "SimpleMcpServer" yet — see the docs or source repo.
After connecting to the Unity MCP server, read the current scene hierarchy, move all objects whose names contain 'Enemy' under a new parent object called 'Enemies', and return a change summary.
A hierarchy update result listing the new parent object and all moved objects.
Create an empty object named 'SpawnPoint' in the current Unity scene, then create 3 cubes under it named 'Spawn_1', 'Spawn_2', and 'Spawn_3', spaced 2 meters apart along the X axis.
A successful creation result with the object structure and position data for each object.
Find 'Main Camera' in the scene, set its position to (0, 5, -10), set its rotation to (20, 0, 0), and confirm the updated transform values.
A result confirming whether the target object was found and showing the updated position and rotation.
Let AI query and control the Unity Editor for scene and asset tasks.
Programmatically manage Unity projects, create assets, and automate builds with AI.
Automate the Unity Editor for scenes, testing, input simulation, and code edits.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect AI to Unity Editor for assets, scenes, scripts, and automation.
Connect AI to Unity for game development, scene control, and build workflows.