Lets AI control Zandronum to run commands, spawn actors, and load maps.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "zandronum-mcp" yet — see the docs or source repo.
Connect to the Zandronum engine, load map MAP01, and return the load status, current map info, and any errors.
Returns whether the map loaded successfully, current level details, and a summary of any debug errors.
Spawn five specified enemy actors in front of the player’s current position and report the spawn result and coordinates for each one.
Outputs each actor’s spawn status, position data, and failure reasons if any.
Run console commands to set gravity, toggle god mode, and restart the level, then summarize the result of each command.
Returns execution logs, success or failure status, and an overview of resulting game state changes.
Let AI agents play Z-Machine adventures with session-based MCP access.
Let AI launch and control Godot editor workflows through a standardized interface.
Build, run, and debug real 2D and 3D games via AI conversation.
Connects AI to the Godot editor for scene and script operations.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Control Unreal Engine through AI using a native automation bridge plugin.