Write, edit, and test visual novel scripts in Unity via MCP.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "naninovel-mcp" yet — see the docs or source repo.
Create a new script scene for a Naninovel project where the protagonist meets a mysterious stranger at a train station on a rainy night. Include background changes, character sprites, dialogue, sound effects, and branching choices, then save it as a runnable script file.
A complete visual novel script is generated and saved for playback in Naninovel.
Read the current Naninovel script and revise the heroine’s dialogue to sound calmer and more mature, while preserving the story structure and command format. Then list the key before-and-after differences.
The tool returns the updated script plus a summary of dialogue style changes and key diffs.
Start script playback, simulate user clicks until the third branching choice, and verify that character sprites, backgrounds, and the text box display correctly. If anything is wrong, identify the exact step and possible cause.
The output includes test steps, visual verification results, and issue details that help pinpoint problems.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect Unity Editor with AI coding assistants for faster development and debugging.
Manage novel projects, track foreshadowing, and organize scenes with structured writing support.
Let AI control the Unity Editor for faster game development and debugging.
Control Unity scenes, objects, and transforms directly through MCP-enabled AI agents.
Let AI control the Unity Editor for scenes, scripts, and builds.