Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.
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Run 5 test suites covering LevelRoot, LevelTag membership, default lighting, scene hierarchy, and stability.
Configuration:
$IWSDK_REPO_ROOT/examples/pokeTool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON> is a JSON object string. Omit --input-json if no arguments are needed.{ok, workspaceRoot, operation, result}. Parse it to check assertions.--timeout 20000 for operations that may take longer (reload, xr enter, screenshot).IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install
Wait for this to complete before proceeding.
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
Run these commands in order:
npx iwsdk browser reload --timeout 20000 2>/dev/null
Then: sleep 3
npx iwsdk xr enter --timeout 20000 2>/dev/null
Then: sleep 2
npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/null
Assert: No error-level logs.
Test 1.1: Find LevelRoot Entity
npx iwsdk ecs find --input-json '{"withComponents":["LevelRoot"]}' 2>/dev/null
Assert: Exactly 1 entity. Save its entityIndex as <root>.
Entity should have name "LevelRoot".
Entity should also have: Transform, LevelTag, DomeGradient, IBLGradient.
Test 1.2: LevelRoot Transform at Identity
npx iwsdk ecs query --input-json '{"entityIndex":<root>,"components":["Transform"]}' 2>/dev/null
Assert:
[0, 0, 0] (approximately)[0, 0, 0, 1][1, 1, 1]The LevelSystem enforces identity transform on the level root every frame.
Test 2.1: All Level Entities Tagged
npx iwsdk ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
Assert: Multiple entities — all entities except entity 0 (scene root, which is persistent).
Test 2.2: LevelTag ID Matches
Pick any tagged entity from the results above:
npx iwsdk ecs query --input-json '{"entityIndex":<any-tagged>,"components":["LevelTag"]}' 2>/dev/null
Assert: id = "level:default"
All tagged entities should have the same id value ("level:default" for the initial level).
Test 2.3: Persistent Entities Excluded
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