Connect AI to Unity Editor for assets, scenes, scripts, and automation.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unity-mcp" yet — see the docs or source repo.
Connect to my Unity project, scan the Assets folder, organize files by asset type, identify duplicate or unused assets, and provide actionable cleanup suggestions.
A report of asset organization, duplicate or unused asset lists, and recommended folder structure and cleanup actions.
Create a basic level prototype scene in Unity: add a ground plane, main camera, directional light, and three cubes with colliders, then save it as PrototypeScene.
A configured and saved prototype scene that can be opened and adjusted directly in the editor.
Generate a C# movement script for the Player object with WASD controls and jumping; if a script with the same name already exists, inspect it first and update it while preserving existing functionality.
The created or updated script, plus notes on attached objects, key parameters, and what was changed.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect AI assistants to Unity Editor for project interaction and extensible development.
Let AI control the Unity Editor for faster game development and debugging.
Connect AI to Unity for game development, scene control, and build workflows.
Let AI query and control the Unity Editor for scene and asset tasks.
Automate the Unity Editor for scenes, testing, input simulation, and code edits.