Control Unreal Engine 5.7 with AI for editing, creation, and automation.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unreal-engine-mcp" yet — see the docs or source repo.
In Unreal Engine 5.7, create a test level: add a ground plane, place 20 randomly distributed cubes and 5 point lights, save it as Test_Level, and return the execution steps plus screenshots.
A saved test level with an action log, object list, and scene screenshots.
Create a collectible Blueprint named Pickup_BP and a glowing material named M_GlowBlue, apply the material to the Blueprint’s default mesh, and summarize the created assets.
Usable Blueprint and material assets with asset paths and configuration details.
Run an Unreal Editor Python script that scans the current project for unused static mesh assets, summarizes counts by folder, and exports a report.
Automation results plus a report listing and summarizing unused assets.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Control Unreal Engine 5 from AI assistants for faster asset and blueprint creation.
Connect AI assistants to Unreal Engine for automated scene and development control.
Control Unreal Engine 5 workflows via MCP for analysis, animation, and automation.
Control Unreal Engine 5 editor assets and scenes with natural language.
Use MCP tools to build, debug, and create content in Unreal Engine.