Connect AI clients to Unity or Godot for context-aware game development.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "glade-mcp" yet — see the docs or source repo.
After connecting to my Unity project, use the current game design document to generate runnable C# scripts for a character with double-jump and dash abilities, and explain which objects they should be attached to.
Runnable Unity C# scripts tailored to the project, plus setup and attachment instructions.
Connect to my Godot project and semantically search for all scripts related to enemy AI state transitions, then summarize their responsibilities, call relationships, and optimization opportunities.
A list of relevant scripts, a structured analysis summary, and refactoring suggestions.
Read the game design document in the project and break the onboarding level into development tasks, prioritized across engineering, art, and interaction design.
A context-aware feature breakdown, prioritized roadmap, and cross-functional task list.
Connect Unity Editor with AI coding assistants for faster development and debugging.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Connect AI to Unity for game development, scene control, and build workflows.
Programmatically manage Unity projects, create assets, and automate builds with AI.
Let AI control the Unity Editor for faster game development and debugging.
Connect AI assistants to Unity Editor for project interaction and extensible development.