Control Unity and Godot editors from AI clients for scene and script tasks.
Copy the install command and let the AI configure it · recommended for beginners
Please install the "io.github.Glade-tool/glade-mcp" MCP server from askskill: Run: claude mcp add 'io-github-glade-tool-glade-mcp' -- npx -y gladekit-mcp
Connect to the Unity editor, set all Point Lights in the current scene to intensity 2, and list the modified object names.
A list of modified light objects and the applied scene parameter changes.
In a Godot project, create a basic movement script for the player character and explain which node it should be attached to.
Usable script content plus the intended attachment point or related editor actions.
In Unity, find the material named MetalWall, change its color to dark gray, and increase its metallic value.
The material settings are updated, with the material name and key properties reported back.
Game developers can control Unity or Godot editors directly from an AI client to reduce repetitive manual editing. It is useful for quickly changing scenes, scripts, or material settings.
During prototyping or level iteration, teams can use it to quickly adjust scene content and physics-related settings. This helps validate gameplay and visuals faster.
Developers working with both Unity and Godot can use a similar AI-driven workflow across both editors. It fits learning, testing, or parallel multi-project development.
It is an MCP tool that lets AI clients control the Unity and Godot editors. The provided description indicates it can work with scenes, scripts, physics, and materials.
Based on the name and description, it supports the Unity and Godot editors. More specific version compatibility details are not provided; see the source repository.
The known prerequisite is having an AI client and a Unity or Godot editor environment to connect to. Installation steps, runtime requirements, and key details are not provided; see the source repository.
Connects AI to the Godot editor for scene and script operations.
Let AI launch and control Godot editor workflows through a standardized interface.
Let AI assistants access and manipulate Godot projects and editor content.
Enable AI to build, inspect, run, debug, and export Godot games.
Control Godot 4.x with AI for end-to-end game development tasks.
Let AI control the Unity Editor for faster game development and debugging.