Manage, debug, inspect, and automate Godot development workflows with MCP tools.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Doyunha-Gopeak" yet — see the docs or source repo.
Use GoPeak to inspect the main scene in my Godot project, identify the source of errors, list the node tree and related GDScript issues, and suggest fixes.
A report with scene structure, script error locations, likely causes, and actionable fixes.
Use GoPeak to launch the project, simulate clicking the Start button and navigating to the Settings page, capture screenshots of key steps, and summarize any issues found.
A test execution summary with screenshots and a conclusion on whether the target page was reached successfully.
Using GoPeak, look up the common properties and methods of CharacterBody2D in Godot, and recommend suitable CC0 assets for a 2D platformer from the available asset library.
A class overview, a concise API summary, and a shortlist of ready-to-use asset recommendations.
Connect to Godot to launch projects and capture debugging output.
AI-powered MCP tools for end-to-end Godot 4 game development workflows.
Control Godot 4.x with AI for end-to-end game development tasks.
Manage Godot 4 scenes, scripts, and shaders faster during game development.
Connects AI to the Godot editor for scene and script operations.
Enable AI to build, inspect, run, debug, and export Godot games.