Connect AI to the Unreal Engine 5 editor over local TCP.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "OpenCode Unreal Engine MCP Bridge" yet — see the docs or source repo.
Connect to the Unreal Engine 5 editor and list the main folders, levels, and key asset types in the current project, then summarize them in a hierarchy.
A structured overview of the project, including folders, levels, or categorized assets.
Inspect the actors in the current level and identify suspicious naming or duplicate objects; if supported, organize them into a list.
A list of actors with highlighted objects or naming issues that may need cleanup.
Using the current project context, generate sample code for a new Unreal feature module and explain which files it should go into.
A code draft tailored to the project context, with suggested file placement.
When a developer takes over an existing Unreal Engine 5 project, this bridge can query the project structure to quickly reveal levels, assets, and organization. It reduces the time spent manually exploring the editor.
When a team needs to clean up scene content, AI can use this tool to inspect assets and actors and help identify inconsistent naming or duplicate objects. It is useful for editor content reviews and project cleanup.
When developers need to write code based on the current Unreal project state, this bridge can provide editor context for generating code drafts. That makes the output more aligned with the real project structure.
It bridges OpenCode to the Unreal Engine 5 editor over a local TCP connection. Known capabilities include editor interaction, querying project structure, managing assets and actors, and generating code.
The provided information shows that it connects to a local Unreal Engine 5 editor and communicates over local TCP. No further runtime or installation prerequisites are provided.
It does more than generate code: it can interact directly with the Unreal Engine 5 editor and use context from project structure, assets, and actors. For implementation details, see the source repository.
Control Unreal Engine 5 editor assets and scenes with natural language.
Connect Unreal Engine 5 so AI can assist scenes, assets, and development workflows.
Connect AI to OpenCode for autonomous coding, debugging, and refactoring across projects.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Control Unreal Engine through AI using a native automation bridge plugin.
Use MCP tools to build, debug, and create content in Unreal Engine.