Control Aseprite via CLI and scripts for pixel art, animation, and export.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "aseprite-mcp" yet — see the docs or source repo.
Use aseprite-mcp to open ./assets/hero.aseprite, export all animation tags as GIFs and sprite sheets, and return each tag’s frame count, dimensions, and output file paths.
A summary of exported animation assets, including GIF and sprite sheet paths plus key file details.
Use aseprite-mcp to write and run a Lua script: open ./icons/ui.aseprite, increase canvas width and height by 16 pixels each, add a shadow layer, and save as ./icons/ui_v2.aseprite without overwriting the original.
The tool generates and runs the script, updates the asset, and returns the saved file result.
Use aseprite-mcp to analyze ./sprites/enemy.aseprite, list layers, frames, tags, and palette details, and check for empty layers, duplicate frames, or unnamed tags.
A structured inspection report for organizing pixel art and animation project assets.
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