Let AI read, edit, and inspect Unreal Engine assets and logic.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "monolith" yet — see the docs or source repo.
Inspect this Unreal project’s character Blueprints, find the nodes and variables related to sprinting, and complete the logic so sprinting is disabled when stamina is too low. List which Blueprints, node connections, and default parameters you changed.
A summary of edited Blueprints and nodes, with the sprint restriction logic implemented and changes documented.
Analyze the multiplayer-related Actors, components, and variables in this Unreal project, verify whether replication settings are appropriate, and identify high-risk issues that may cause desyncs or performance problems. Output recommendations by risk level.
A replication audit with risk-ranked findings and recommendations to fix sync and performance issues.
Create a unified visual treatment for this ability effect: adjust the related material parameters, Niagara emitters, and color curves so the hit, charge, and release phases feel consistent, and explain why each asset was changed.
Updated Material and Niagara assets that unify the three phases visually, along with explanations of the changes.
Connect Unreal Engine 5 so AI can assist scenes, assets, and development workflows.
Control Unreal Engine 5 from AI assistants for faster asset and blueprint creation.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Let AI control Unreal Editor for asset creation, level editing, and inspection.
Connect AI assistants to Unreal Engine for automated scene and development control.
Control Unreal Engine through AI using a native automation bridge plugin.