Inspect, search, and edit Unreal Engine animation assets and skeleton data.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "unreal-animation-mcp" yet — see the docs or source repo.
Search the current Unreal project for animation sequences, montages, and blend spaces related to character running, then list their names and paths grouped by asset type.
A grouped list of matching animation assets with names, paths, and relevant matches.
Inspect this animation blueprint and identify which animation sequences, state machines, skeletons, and skeletal meshes it references, then summarize any missing references or inconsistencies.
A dependency overview of the animation blueprint with potential issues highlighted.
Batch update the metadata and naming format of the selected animation sequences, verify they are all bound to the correct skeleton, and generate a summary of the changes.
Batch edit results, validation findings, and a clear summary of changes.
Let AI control Unreal Editor for asset creation, level editing, and inspection.
Browse Unreal Python docs and run Python code inside Unreal Editor.
Control Unreal Engine 5 from AI assistants for faster asset and blueprint creation.
Control Unreal Engine 5 editor with AI for automated authoring workflows.
Use MCP tools to build, debug, and create content in Unreal Engine.
Control Unreal Engine with AI through natural language for building and debugging.