Programmatically manage Unity projects, create assets, and automate builds with AI.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "mcp-server-unity" yet — see the docs or source repo.
Connect to the current Unity project and batch create 10 ScriptableObject config assets named EnemyConfig_01 to EnemyConfig_10 under Assets/GameData/Enemies.
The AI creates the assets in the target folder and returns the result or any errors.
Review this Unity project's build settings, run a production build for Windows, and output the build log, artifact path, and a summary of any errors.
The AI triggers the Unity build process, summarizes logs, and reports artifact locations and issues.
Scan the current Unity project's Assets folder, identify poorly named or likely duplicate assets, and provide actionable cleanup suggestions, creating a better folder structure if needed.
The AI provides asset organization recommendations and, if needed, updates the folder structure with a change summary.
Connect AI assistants to Unity Editor for project interaction and extensible development.
Connect AI to Unity for game development, scene control, and build workflows.
Automate the Unity Editor for scenes, testing, input simulation, and code edits.
Control Unity scenes, objects, and transforms directly through MCP-enabled AI agents.
Connect AI to Unity Editor for automated scene, asset, and component workflows.
Let AI query and control the Unity Editor for scene and asset tasks.