Enable AI to build, edit, script, and playtest in OVERDARE Studio.
Copy the install command and let the AI configure it · recommended for beginners
No copy-paste install info for "Overdare MCP" yet — see the docs or source repo.
In OVERDARE Studio, create a basic parkour level prototype with a start point, finish point, three jumping platform sections, and a simple timer, then generate an editable script structure.
A parkour level prototype that can be opened and iterated in OVERDARE Studio, with a basic scripting framework.
Browse the current project scene, find all duplicated decorative objects, rename them consistently by area, and change the lighting in the main plaza to a brighter warm tone.
An updated project with organized scene objects, standardized naming, and adjusted lighting for the main plaza.
Run a playtest on the current map, verify the player spawn point, quest triggers, UI prompts, and end-of-level results, then summarize issues found and recommended fixes.
A playtest summary with detected issues, reproduction clues, and actionable fix recommendations.
Create, edit, or remove OVERDARE Studio parts and scripts safely with natural language.
Manage Adastrea game data and Unreal Engine integration for AI agents.
Let AI control the Unity Editor for scenes, scripts, and builds.
Control DAZ Studio with AI for scenes, animation, morphs, and rendering.
Control FMOD Studio live for real-time project editing and audio workflow automation.
Build, debug, and manage software tasks with natural language across LLMs.